Updated On: April 21, 2020

Angry Birds

Art & Design

Create a Game: The learner may create their own versions of Angry Birds-themed games, such as Sorry or chess. This opens the opportunity to teach about rule making, game mechanics, competition, sportsmanship, fairness, patience, etc.

Create: This game opens up all kinds of art opportunities: illustrating characters, producing greeting cards, awards, cutouts of the birds, and other art pieces.


Follow Instructions: Follow an expert illustrator’s step-by-step tutorial on drawing a character from Angry Birds here. There are multiple pages of options to choose from.

Engineering & Technology

Children & Teenagers
An Angry Birds fan likely owns a toy, shirt, game, or any one of a variety of accessories. Any one of them was produced in an elaborate manufacturing process combining various natural or synthetic materials, each of which has its own origin story. With a single stuffed character a teaching opportunity presents itself about cotton production and harvesting, dyes, sewing, distribution networks, inventory management, and on and on.

Computers & Programming

Children & Teenagers
Teach Passively: What is an app? How does a mobile device work? The technology we use is often taken for granted, but provides an opportunity to explain the history of computers, coding languages, electricity, the Internet, and graphic design.

Language & Thinking

Writing Fiction

Children & Teenagers
Write a Short Story: Using Angry Birds as the protagonists, encourage the learner to write stories.

Leadership & Entrepreneurism

Children & Teenagers
Teach Passively: Contrary to how it may seem to a young learner, the Angry Birds app did not spontaneously come into existence. Helping the learner understand that many people studied a long time to learn the skills necessary to work together and produce the game they love can effectively spark their interest in how to form a company, borrow money, hire employees, assemble an office with computers and other materials, create marketing materials, and a hundred other things to achieve the success that they have.

Financial Education

Children & Teenagers
Create a Teachable Moment: When a new Angry Birds game comes out, the learner is likely eager to purchase it. When the button is tapped a credit card is charged. What is a credit card? How is money sent from one bank to another? What actually, is money? Why don’t we use gold and silver anymore? Why do things cost more today than they did several years or decades ago? A simple app purchase opens up an entire world of commerce.



Children & Teenagers
Abstract: Given the number and diversity of characters, number plotting of characters per game and representing them in various colors can open up concepts of abstract variables and algebra.



Children & Teenagers
Teach Passively: If a bird is flung into the air, it eventually comes crashing down. Why is that? Help the learner understand this aspect of the game by explaining the concepts of gravity, mass, acceleration, and momentum.

Biology & Human Body

Children & Teenagers
Teach Passively: In other game variants, principles of botany, the animal kingdom, and biomes can be explained.

How else might important subject matter be learned from this interest topic? Comment below! Half-baked ideas are more than welcome, too.